Bit-buster is a local multiplayer coop game, in which you have to pass a shuriken around to kill all the evil spirits. The entire game is made out of voxels to allow for mayhem and destruction!
• Creating a 3D path-finding system for a large dynamic voxel world, capable of handling many enemies.
• Working together with designers to implement all the enemy A.I. behaviors and part of the gameplay.
• As the programming lead I was responsible for keeping the vision for programming, solving problems the programmers had within the team and working together with the other leads in project management.