MENNO MARKUS - SENIOR GAME PROGRAMMER
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DOTS Playground

Description:
​DOTS playground is an interest group focused on learning Unity's new data oriented technology stack. We organize weekly meetings to share information and keep up a blog with what we've learned. 

Duration: January 2020 - July 2020
Roles: Generalist programmer
Engine: Unity engine (DOTS)
Platform: Windows 10
Team size: 8 programmers
Contributions:
• I wrote multiple articles for the blog. I specifically looked into native containers and how DOTS operates behind the scenes.
• I shared and presented what I learned about DOTS with other teammates.
• I took notes during our meetings to share with the team.


Picture
Website
Custom Native Container Series
I wrote a blog series on the details of implementing custom native containers. A native container manages its own memory and is designed to work with the job system. I looked into and explained multiple methods on how to create custom containers that work with multiple parallel threads writing to them. From this I also learned more about multi threading in C# and creating lock free containers.

The DOTS playground blog was also my first time using Hugo to write articles, learning me how to use markdown.
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