MENNO MARKUS - GAME PROGRAMMER
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Rakka's Redemption

Description:
​Rakka's Redemption is a single player game where you have to defeat evil spirits by wrapping your chain around them. Wrap your chain around enemies and the forest, and form a loop to deal damage.

Duration: May 2018 - July 2018
Roles: Gameplay programmer
Engine: Unreal engine
Platform: Windows 10
Team size: 3 programmers, 4 designers, 3 artists
Contributions:
• I was responsible for implementing the chain mechanic, making it wrap around objects and deal damage.
• I contributed to the implementation of effects such as the hit impact, god rays and effects on the chain.
• I was part of the initial brainstorming, design and prototyping when the team was still 4 people.


Website
Chain Mechanic
As my first Unreal project, I learned a lot about using Unreal. But the biggest challenge was implementing the chain mechanic. I had to keep iterating throughout the project to make the chain stable and as changes were made to the design. Features such as the retraction of the chain and wrapping around enemies were added later in the project which brought new challenges as I couldn't relay on fixed positions and had to take the physics of moving objects into account. In the end I managed to create a wrapping effect through the use of ray casts and simple math.

I also used a point in (concave) polygon algorithm to damage enemies inside the loop formed by the chain. And I worked together with artists to make the chain visually pleasing by implementing all effects involved with the chain.
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