MENNO MARKUS - GAME PROGRAMMER
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Resume
Hi there! I'm Menno a game programmer from the Netherlands.
Expected to graduate July 2021.

​I currently study at Breda University of Applied Sciences (former NHTV) as a year 3 generalist programmer with experience in gameplay, tools, AI and engine programming. My passion lies at working on gameplay systems and low level optimizations.
In my free time I'm interested in everything retro games. This got me into developing on retro hardware, where I focus on low level optimizations. I also spend my free time on reading and drawing as a way for me to relax outside of games.

For my final study year I'm currently doing an internship at Frontier Developments and am expected to graduate July 2021. Don't hesitate to contact me if you have any questions!
 

My Work

Description:
​Bit-buster is a local multiplayer coop game, in which you have to pass a shuriken around to kill all the evil spirits. The entire game is made out of voxels to allow for mayhem and destruction!  

Duration: February 2019 - June 2019
Roles: AI programmer, programming lead (8 weeks)
Engine: Custom C++ engine
Team size: 9 programmers, 9 designers, 7 artists, 1 producer

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Website
Description:
​Kari is a single player, adventure game in which you are stuck on the island of the Nordic gods. It's your job to complete quests given by the gods and the islands inhabitants in order to rebuild your boat. 

Duration: January 2020 - July 2020
Roles: Tools programmer, gameplay programmer
Engine: Unreal engine
Team size: 6 programmers, 10 designers, 12 artists, 1 producer

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Description:
​Rakka's Redemption is a single player game where you have to defeat evil spirits by wrapping your chain around them. Wrap your chain around enemies and the forest, and form a loop to deal damage.

Duration: May 2018 - July 2018
Roles: Gameplay programmer
Engine: Unreal engine
Team size: 3 programmers, 4 designers, 3 artists

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Website
Description:
​Skye is a single player, open world exploration game. You are a seaplane pilot set in the Scottish Hebrides. It's your job to carry out missions on the islands while engaging in dogfights by enemy planes.

Duration: September 2019 - January 2020
Roles: AI programmer, programming lead (14 weeks)
Engine: Unity engine (DOTS)
Team size: 9 programmers, 12 designers, 8 artists, 1 producer

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Personal Projects

Description:
DOTS playground is an interest group focused on learning Unity's new data oriented technology stack. We organize weekly meetings to share information and keep up a blog with what we've learned.

Duration: January 2020 - July 2020
Roles: Generalist programmer
Engine: Unity engine (DOTS)
Team size: 8 programmers

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Website
Description:
​Retro game dev is an interest group focussed on developing for retro hardware and understanding how retro games were made. We organize weekly meetings and have worked on multiple demos.  

Duration: September 2019 - July 2020
Roles: Assembly programmer, tools programmer
Engine: Custom C++ engine
Team size: 2 programmers (Participants vary)

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Hi there! I'm Menno a game programmer from the Netherlands.
I currently study at the Breda University of Applied Sciences.
​My specialization is in  game-play and AI, and I love bringing game worlds alive! 
​​
On this website you can find the best examples of my work.
​Don't hesitate to look at my Github or contact me for any questions you may have!

My work

Seaplane

Description:
Seaplane is an open world exploration game in which you are a seaplane pilot in the Scottish Hebrides. You will be completing missions and dog fighting against enemy planes.

Information:
Duration: September 2019 - June 2020
Roles: AI programmer, programming lead (8 weeks)
Engine: Unity
Team size: 9 programmers, 12 designers, 8 artists, 1 producer

Bit-Buster

Description:
​Bit-buster is a local multiplayer coop game, in which you have to pass a disk around to kill all the evil spirits. The entire game is made out of voxels to allow for mayhem and destruction!  

Information:
Website: https://igad.itch.io/bitbuster
Duration: February 2019 - June 2019
Roles: AI programmer, programming lead (8 weeks)
Engine: Custom C++ engine
Team size: 9 programmers, 9 designers, 7 artists, 1 producer
Source code: Continuum crowds path-finding

Tasks:
• Creating a 3D path-finding system for a large dynamic world, capable of handling a large number of enemies.
• Working together with designers to implement all of the enemy A.I. behaviors.
• As the programming lead I was responsible for keeping the vision for programming, solving problems the programmers had or other disciplines had with the engine and working together with the other leads and producer in project management. 

Rakka's Redemption

Description:
​Rakka's Redemption is a single player game where you have to defeat evil spirits by wrapping your chain around them. Wrap your chain around enemies and the forest, and form a loop to deal damage.

Information:
Website: https://gazotey.itch.io/rakkas-redemption-spirit-quest
Duration: May 2018 - Juli 2018
Roles: Gameplay programmer
Engine: Unreal
Team size: 3 programmers, 4 designers, 3 artists

Tasks:
• I was responsible for implementing the chain mechanic. This involved implementing the wrapping, adding the retracting of the ball, stunning enemies when doing so, and damaging enemies when inside the loop formed by the chain.
• Implementing some of the effects used in the project such as hit impact, god rays and effects related to the chain.
• Brainstorming the initial design and prototype when the team was still 4 people.

Skills

Programming Languages
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C++
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C#
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Python
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ARMv4T Assembly
Engines
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Unity
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Unreal
Production
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Trello
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HacknPlan
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Jira
Tools
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Visual Studio/Visual Studio Code
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VTune Amplifier
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Photoshop
QA Tools
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Perforce
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Jenkins
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Git/Github
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Mantis Bugtracker

​Contact

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​MennoMarkus
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Menno Markus
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​menno_markus@hotmail.com

Additional icon art by Icons8
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  • Personal Projects
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